😎修复同步行政区划空对象问题
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@ -297,63 +297,69 @@ public class SysRegionService : IDynamicApiController, ITransient
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Level = regionLevel0.Level,
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});
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}
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foreach (var regionLevel1 in regionLevel0.Children)
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if (regionLevel0.Children != null)
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{
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var region1 = new SysRegion
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foreach (var regionLevel1 in regionLevel0.Children)
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{
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Id = Convert.ToInt64(regionLevel1.Code),
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Pid = Convert.ToInt64(regionLevel0.Code),
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Code = regionLevel1.Code,
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Name = regionLevel1.Name,
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Type = regionLevel1.Type,
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Level = regionLevel1.Level,
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};
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if (areaList.Any(u => u.Id == region1.Id))
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Console.WriteLine($"1 级:{region1.Id} - {region1.Name} 已存在");
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else
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areaList.Add(region1);
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foreach (var regionLevel2 in regionLevel1.Children)
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{
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var region2 = new SysRegion
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var region1 = new SysRegion
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{
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Id = Convert.ToInt64(regionLevel2.Code),
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Pid = Convert.ToInt64(regionLevel1.Code),
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Code = regionLevel2.Code,
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Name = regionLevel2.Name,
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Type = regionLevel2.Type,
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Level = regionLevel2.Level,
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Id = Convert.ToInt64(regionLevel1.Code),
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Pid = Convert.ToInt64(regionLevel0.Code),
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Code = regionLevel1.Code,
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Name = regionLevel1.Name,
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Type = regionLevel1.Type,
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Level = regionLevel1.Level,
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};
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if (areaList.Any(u => u.Id == region2.Id))
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Console.WriteLine($"2 级:{region2.Id} - {region2.Name} 已存在");
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if (areaList.Any(u => u.Id == region1.Id))
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Console.WriteLine($"1 级:{region1.Id} - {region1.Name} 已存在");
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else
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areaList.Add(region2);
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foreach (var regionLevel3 in regionLevel2.Children)
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areaList.Add(region1);
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if (regionLevel1.Children == null) continue;
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foreach (var regionLevel2 in regionLevel1.Children)
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{
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var region3 = new SysRegion
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var region2 = new SysRegion
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{
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Id = Convert.ToInt64(regionLevel3.Code),
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Pid = Convert.ToInt64(regionLevel2.Code),
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Code = regionLevel3.Code,
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Name = regionLevel3.Name,
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Type = regionLevel3.Type,
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Level = regionLevel3.Level,
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Id = Convert.ToInt64(regionLevel2.Code),
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Pid = Convert.ToInt64(regionLevel1.Code),
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Code = regionLevel2.Code,
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Name = regionLevel2.Name,
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Type = regionLevel2.Type,
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Level = regionLevel2.Level,
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};
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if (areaList.Any(u => u.Id == region3.Id))
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Console.WriteLine($"3 级:{region3.Id} - {region3.Name}");
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if (areaList.Any(u => u.Id == region2.Id))
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Console.WriteLine($"2 级:{region2.Id} - {region2.Name} 已存在");
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else
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areaList.Add(region3);
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foreach (var regionLevel4 in regionLevel3.Children)
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areaList.Add(region2);
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if (regionLevel2.Children == null) continue;
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foreach (var regionLevel3 in regionLevel2.Children)
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{
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var region4 = new SysRegion
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var region3 = new SysRegion
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{
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Id = Convert.ToInt64(regionLevel4.Code),
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Pid = Convert.ToInt64(regionLevel3.Code),
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Code = regionLevel4.Code,
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Name = regionLevel4.Name,
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Type = regionLevel4.Type,
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Level = regionLevel4.Level,
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Id = Convert.ToInt64(regionLevel3.Code),
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Pid = Convert.ToInt64(regionLevel2.Code),
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Code = regionLevel3.Code,
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Name = regionLevel3.Name,
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Type = regionLevel3.Type,
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Level = regionLevel3.Level,
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};
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areaList.Add(region4);
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if (areaList.Any(u => u.Id == region3.Id))
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Console.WriteLine($"3 级:{region3.Id} - {region3.Name}");
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else
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areaList.Add(region3);
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if (regionLevel3.Children == null) continue;
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foreach (var regionLevel4 in regionLevel3.Children)
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{
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var region4 = new SysRegion
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{
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Id = Convert.ToInt64(regionLevel4.Code),
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Pid = Convert.ToInt64(regionLevel3.Code),
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Code = regionLevel4.Code,
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Name = regionLevel4.Name,
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Type = regionLevel4.Type,
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Level = regionLevel4.Level,
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};
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areaList.Add(region4);
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}
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}
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}
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}
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